![]() ![]() "Mortal Shell succeeds more often than not at capturing the specific feelings intrinsic to Souls-like games. In our full review of Mortal Shell, editor Phil Hornshaw praised the game's unique approach to paying tribute to From Software's games. After my first playthough, I can how much of a challenge it would be to finish the game without getting hit once in a fight, but it certainly seems possible, and I don't doubt that some of the more skillful players will be able to pull it off. It's certainly a bold challenge to take on, and it does have some echoes of Sekiro: Shadows Die Twice, which also had a similar mechanic that you could enable. ![]() However, one blow from an enemy take them out instantly, and without a shell to retreat back into, you'll instantly be booted back to your last checkpoint if you fail in a fight. As mentioned previously, they have an immense about of stamina, allowing them to last longer in fights. The Foundling is still capable of holding its own in a battle-arguably more so in some cases. Plus, all the tar and glimpse you would have spent on your shells can now be used on the merchant to buy items and other trinkets. While this may seem harsh, you're still given access to a suite of weapon and gear upgrades to boost your weapons' power. Sester Genessa, who upgrades your shells, will also be there to offer insight into the world and serve as a glorified checkpoint from here on out. This also means that you won't be able to gain upgrades for your character. If you proceed, The Foundling will take on slightly different form, and all shells will be unusable for the rest of the game. There will be a warning accompanied by this choice, giving you one last chance to reconsider. Once inside, you'll find a shrine that will give you a choice to renounce your shells and proceed with the rest of the game as just The Foundling. Right next to you will be a tree, make another right to walk up a walkway to find a hole leading further into the tree. You'll encounter some spear-wielding enemies and poisonous frogs, but it's best to run past them once you reach the shallow river, head right, and then make an immediate left to head back north. Once you venture into the core area of Fallgrim, shortly after the quick cutscene pointing you in the direction of the Fallgrim tower, make a right down the path leading down further into the swamps. Surprisingly, you can activate this alternate version of the game shortly after the opening minutes. ![]() Given that the game's flow is about that careful balance of offense and defense, this added challenge isn't recommended for newcomers to the game, and it's best to at least finish the game once before attempting it.īy clicking 'enter', you agree to GameSpot's In doing so, you'll stay in The Foundling's base form, who has nearly unlimited stamina but will die in one hit. While controlling the shells in Mortal Shell is one of the game's biggest highlights, it's possible to make things even more challenging by permanently disabling them entirely. But there's also a hidden way to turn the difficulty up even further. Mortal Shell has many echoes of the popular and challenging Souls-like games, while also injecting its twists on the formula. To do that, you'll inhabit the bodies of different warriors who have their unique connections to the world of Fallgrim. Playing as the protagonist known as The Foundling, you'll take on several nervewracking and death-defying challenges while exploring a hostile and desolate world. Cold Symmetry's Mortal Shell is a tribute to From Software's Soulsborne series that manages to stay true to the stoic and uncompromising tone of its influences. ![]()
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